Wednesday 18 March 2015

Major project: Beggar progress

I have been thinking about using toonshader in order to translate the 2d look into 3d, there seems to be a few problems when animating the 3d character, so I decided to use planes around the character and use transparency when texturing them.
I started by extruding the edge from a duplicate of the original mesh, then separating it and point snapping to the exact point from where it was extracted. This allowed me to copy the exact skin values to the plane from the original mesh vertex in order to have a similar movement to the original geometry.




 

1 comment:

  1. interesting - looking forward to seeing your method in action.

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